Post by Madison McAdams on Sept 30, 2007 14:09:51 GMT -5
About You
First Name: Sonja G
Age: 18
Characters You Play as of Now: Saline McCarthy
First episode of Supernatural You Saw: Pilot
About Your Character
Character's Full Name: Serena Mandricus
Character’s Age: 24 (Vampiric age)
Eye Colour: Bluish-grey
Hair Colour: long, strawberry-blond
Character's Personality: She is very manipulative and tries to use her beauty as a way of misleading future victims. She enjoys torturing those who deserve the punishment in the most unnatural procedure possible. Without a loving mother or an attentive father, her independent and survival skills are continual as well as a knack to get into danger. Her strength and flexibility abilities are a necessity for her personality because it’s when she fights another being when her true identity is revealed.
Likes: assassinating, challenges
Dislikes: hunters
What your character is (vampire, hunter, demon, ect.): Tremere Vampire. Whether dreaded, mistrusted, feared or reviled, the insular vampires of Clan Tremere are anything but ignored. Those who have heard of the clan's doings are typically suspicious of the Tremere, and with good reason - for the Warlocks are aptly named. Through their own artifice, they have mastered a form of vampiric sorcery, complete with rituals and spells that is as potent - if not more so - than any other power of the Blood. Paired with the clan's rigid hierarchy and the smoldering ambition so common among Warlocks, this power is an unsettling thing indeed to those who know what the Tremere are capable of doing.
Celebrity Claim: Gerard Butler
Special Abilities and Rituals
Medusa- One look into her manipulative eyes for more than 2-3 seconds and you're entrance by her beauty for a couple turns. While being entrance, the power over your body is controlled by her and only her.
Flame Throwing- A glowing fireball forms in the palm of her hands to be thrown towards an object up to 100- 200 meters away.
Telepathy- This gift allows the thaumaturgist to communicate telepathically with an individual to whom he has created a mystical bond using the Bonding gift of this path. The thaumaturgist can read the surface thoughts of the target, and send simple messages into her mind. Normal thoughts are a chaotic jumble of emotions and words. In order to clearly send a specific message to the thaumaturgist, the victim must say it to herself clearly in her head whilst concentrating.
Open the Eyes to the Truth (Muto Mentem)-The spell forces someone to confront a delusion or an unpleasant truth about himself he would rather not face or to question a false belief or a prejudice and replaces it with the caster's worldview on that subject. This ritual lasts for two days and depending on how strong the spell is determines how much the subject remembers about the experience.
Camouflage-The sorcerer covers her body with dust, soil, and twigs that are proper to her surroundings. This ritual is easier to succeed in if one does this nude - clothing interfere with the skin's ability to absorb the essence of these objects. As the spell is intoned, the materials become a standing cloud of dust, which are pulled into the flesh of the kindred. Once completed, the kindred has a perfect camouflage, aided with a certain amount of mystical eye-blurring. This lasts until dawn. If the caster should any time leave the area (entering a forest, when one uses desert sand for the ritual), the effects end. This can only be used in natural surroundings.
Weapons
Serena carries a whip that can change into sliver for werewolf protection and her usual weapon a Katana, which was given to her by her despised sire.
Biography
Born without a mother or siblings, Serena Mandricus’ life couldn’t be anymore effortlessly or perfect, especially when her father was the wealthiest man in Detroit. Throughout her schooling years she was hated by the girls, but loved by the boys. She was a figment created from teenage boys’ fantasies, but she had a secret that would cause any teenager to cringe the moment the secret was revealed. But like all secrets, the secret wouldn’t expose itself until the time was right. The right time came after becoming the next big thing in Hollywood. One fatal phone call opened her starry eyes to face a world of immortality. With an unstable mind, she ran to the only person who could understand her pain. Within the loving arms of him, she was mislead in believing who she thought was the one who could protected her from the heinous sin was actually the one who created the miserable world she was present in. Now she must survive in the world of the supernatural with the guidelines of the one person she loathes and desires.
Role Playing Sample:
Through the storm her slivery-blue eyes set upon the inattentive security guard. She licked her lips in hunger, hearing the steady heartbeat and unsheathes her favorite weapon, her Katana. She knew that if one sounds escaped from the terrified security guard that no one would notice unless it went over the walkie-talkie which she wouldn't allow.
She swiftly scampered behind the security guards chair and sliced the blade across the front of the neck in one movement. The lifeless body fell forward onto the desk, spooling out blood into a puddle. She laid the magazine underneath the head to look as if the security guard fell asleep while reading, just in case someone interrupted her plans while she was present in the retirement home.
She looked for a map of the retirement home. One stapled on the wall was quickly ripped off from it's place and stuffed into her blacken coat. She wiped off the blood from the blade and then placed back into it's covering. She walked out of the guardhouse and brought the coat's hood over her pale face to hide her inhumanity features.
First Name: Sonja G
Age: 18
Characters You Play as of Now: Saline McCarthy
First episode of Supernatural You Saw: Pilot
About Your Character
Character's Full Name: Serena Mandricus
Character’s Age: 24 (Vampiric age)
Eye Colour: Bluish-grey
Hair Colour: long, strawberry-blond
Character's Personality: She is very manipulative and tries to use her beauty as a way of misleading future victims. She enjoys torturing those who deserve the punishment in the most unnatural procedure possible. Without a loving mother or an attentive father, her independent and survival skills are continual as well as a knack to get into danger. Her strength and flexibility abilities are a necessity for her personality because it’s when she fights another being when her true identity is revealed.
Likes: assassinating, challenges
Dislikes: hunters
What your character is (vampire, hunter, demon, ect.): Tremere Vampire. Whether dreaded, mistrusted, feared or reviled, the insular vampires of Clan Tremere are anything but ignored. Those who have heard of the clan's doings are typically suspicious of the Tremere, and with good reason - for the Warlocks are aptly named. Through their own artifice, they have mastered a form of vampiric sorcery, complete with rituals and spells that is as potent - if not more so - than any other power of the Blood. Paired with the clan's rigid hierarchy and the smoldering ambition so common among Warlocks, this power is an unsettling thing indeed to those who know what the Tremere are capable of doing.
Celebrity Claim: Gerard Butler
Special Abilities and Rituals
Medusa- One look into her manipulative eyes for more than 2-3 seconds and you're entrance by her beauty for a couple turns. While being entrance, the power over your body is controlled by her and only her.
Flame Throwing- A glowing fireball forms in the palm of her hands to be thrown towards an object up to 100- 200 meters away.
Telepathy- This gift allows the thaumaturgist to communicate telepathically with an individual to whom he has created a mystical bond using the Bonding gift of this path. The thaumaturgist can read the surface thoughts of the target, and send simple messages into her mind. Normal thoughts are a chaotic jumble of emotions and words. In order to clearly send a specific message to the thaumaturgist, the victim must say it to herself clearly in her head whilst concentrating.
Open the Eyes to the Truth (Muto Mentem)-The spell forces someone to confront a delusion or an unpleasant truth about himself he would rather not face or to question a false belief or a prejudice and replaces it with the caster's worldview on that subject. This ritual lasts for two days and depending on how strong the spell is determines how much the subject remembers about the experience.
Camouflage-The sorcerer covers her body with dust, soil, and twigs that are proper to her surroundings. This ritual is easier to succeed in if one does this nude - clothing interfere with the skin's ability to absorb the essence of these objects. As the spell is intoned, the materials become a standing cloud of dust, which are pulled into the flesh of the kindred. Once completed, the kindred has a perfect camouflage, aided with a certain amount of mystical eye-blurring. This lasts until dawn. If the caster should any time leave the area (entering a forest, when one uses desert sand for the ritual), the effects end. This can only be used in natural surroundings.
Weapons
Serena carries a whip that can change into sliver for werewolf protection and her usual weapon a Katana, which was given to her by her despised sire.
Biography
Born without a mother or siblings, Serena Mandricus’ life couldn’t be anymore effortlessly or perfect, especially when her father was the wealthiest man in Detroit. Throughout her schooling years she was hated by the girls, but loved by the boys. She was a figment created from teenage boys’ fantasies, but she had a secret that would cause any teenager to cringe the moment the secret was revealed. But like all secrets, the secret wouldn’t expose itself until the time was right. The right time came after becoming the next big thing in Hollywood. One fatal phone call opened her starry eyes to face a world of immortality. With an unstable mind, she ran to the only person who could understand her pain. Within the loving arms of him, she was mislead in believing who she thought was the one who could protected her from the heinous sin was actually the one who created the miserable world she was present in. Now she must survive in the world of the supernatural with the guidelines of the one person she loathes and desires.
Role Playing Sample:
Through the storm her slivery-blue eyes set upon the inattentive security guard. She licked her lips in hunger, hearing the steady heartbeat and unsheathes her favorite weapon, her Katana. She knew that if one sounds escaped from the terrified security guard that no one would notice unless it went over the walkie-talkie which she wouldn't allow.
She swiftly scampered behind the security guards chair and sliced the blade across the front of the neck in one movement. The lifeless body fell forward onto the desk, spooling out blood into a puddle. She laid the magazine underneath the head to look as if the security guard fell asleep while reading, just in case someone interrupted her plans while she was present in the retirement home.
She looked for a map of the retirement home. One stapled on the wall was quickly ripped off from it's place and stuffed into her blacken coat. She wiped off the blood from the blade and then placed back into it's covering. She walked out of the guardhouse and brought the coat's hood over her pale face to hide her inhumanity features.